Monday, January 25, 2010

Dev Kit

The kit that we are meant to use as a base for this thing has been released.

It's a steamin pile.

I'll pull sounds and structure from it but I don't see myself taking game logic from it.
The dead line for this thing lines up perfectly poorly with the dead lines of another big project. I'm planning to put together some sort of weekend orientated timetable next Friday.

Friday, January 1, 2010

Dark Pacman

This blog will keep track of the development cycle Of the XNA.

Working title: Dark Pacman