Friday, February 12, 2010

Project On Hiatus

See above.

I will return to this project when I hit a certain milestone in my FYP.

Shin, shin.

[This post has been retracted!!!]

Wednesday, February 3, 2010

Draw Command

Game will call my ScapeFactory passing it the parameters of what it needs. ScapeFactory will create Scape objects which it will return to game via ScapeFactory. Game will keep a vector of active Scapes. Deleting old ones and adding new ones.

When Draw is called it will simply cycle through the vector and Draw each in turn.

Tuesday, February 2, 2010

Music

I have a bunch of music downloaded and I'll be passing it off to my teammate soon hopefully. (If I have a team mate).

I planning on using public domain and creative commons stuff rather than creating my own. This will cut out a bit of hassle. I'm leaning towards instrumental jazz and guitar stuff. i figure I need 5 songs in total.

1 Menu screen: soft lilting.
2 Grass land level: Depressing and quite.
3 Cave: Baseful and rumbling.
4 Boss: Rock, aggressive and sudden.
5 Credits: Whateva.


Deciding the structure my draw command will take, is whats currently keeping my awake at night.