I decided to code instead of type for a bit!
I am well tired but there is now a conclusion on the game.
There's a boss fight!
Everything has a background.
Friday, March 5, 2010
Wednesday, March 3, 2010
Death
We have side scrolling!!!!!
Movement
Jumping and his good friend falling are now implemented!
I have linked jumping and falling to the character speed, I can tweak that now till it's perfect.
Next on the list is the scrolling screen!
I have linked jumping and falling to the character speed, I can tweak that now till it's perfect.
Next on the list is the scrolling screen!
Minimulist is not the word
I have implemented and game state system using enum,
A level creation process using a single vector,
A character choosing menu using another vector and a controller system in 6 lines of code.
The tight development cycle is bring out my most efficient least maintainable side!
A level creation process using a single vector,
A character choosing menu using another vector and a controller system in 6 lines of code.
The tight development cycle is bring out my most efficient least maintainable side!
Tuesday, March 2, 2010
Level generation
I have scraped my previous plan for level generation. Now I'm keeping a vector of xp positions. As all blocks have the same properities is see no point in creating a new object type.
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